Wednesday, 28 April 2010

Creating a Scene

I decided that the scene would consist of a blue cloudy skyline and trees and greeny on the ground. To begin I researched tutorials on http://www.youtube.com/ to help come up with some ideas as I feel that modeling is not my strong point.

To begin I had to create a plane and in the modifers list turn on the noise, I then raised up the strength and added more segments to the plane so the the ground was not completely flat. I then applied a grass material to the plane and changed the tilling by 2.5 which made it visually more appealing. To create a sky I drew a sphere over the entire plane. Using the hempisphere button I cut the sphere in half. In the modifier list i chose normal, which allowed me to view the sphere on the inside. I then applies a UVW MAP and seleceted spherical. I then changed the amount of segements to 60 to give it a rounder shape. In the material library I chose a gradiance of three different shades of blue and applied it to the sphere. I was happy witht this sphere but found it confusing when I wanted to place the foliage inside because I had to make sure I was inside the sphere.



Looking at other peoples scenes I had noticed that instead of using a sphere they had used a plane and as a backdrop. I decided to keep the plane on the floor and place a plane on the back. I applied a material to the backdrop, this time I used an image of the sky from the internet. I lastly applied some foliage to the scene to make it more realistic.



No comments:

Post a Comment